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Admin
Posts : 107
Join date : 2017-11-19

Character sheet
Name: Himawari
Health:
100/100  (100/100)
Chakra:
100/100  (100/100)
View user profilehttp://enduring-heart.forumotion.com

Statistics

on Sun Nov 19, 2017 8:48 pm
This role play uses specific stats to function, the most fundamental stats are Health and Chakra.

  • Health determines how much damage you can take before you die. This is set at 100 as a base, and can be increased through training and advancement.
  • Chakra determines how much jutsu you can use. This is st at 100 as a base, and can be increased through training and advancement.


Other stats used are Ninjutsu, Genjutsu, Taijutsu, Intelligence, Strength, Speed, Stamina, and Hand Seals. Upon creation you will receive eight points to distribute among these to set up your specialties.

  • Ninjutsu determines your ability with ninjutsu. This is set at 1 as a base, but can be increased by training, advancement and bloodline.
  • Genjutsu determines your ability with gennjutsu. This is set at 1 as a base, but can be increased by training, advancement and bloodline.
  • Taijutsu determines your ability with taijutsu. This is set at 1 as a base, but can be increased by training, advancement and bloodline.
  • Intelligence determines your ability to reason. This is set at 1 as a base, but can be increased by training, advancement and bloodline. This is almost purely role-play oriented and has almost no effect on the actual game-play.
  • Strength determines your ability to do physical damage. ┬áThis is set at 1 as a base, but can be increased by training, advancement and bloodline. This is largely role-play and has little effect on the actual game-play
  • Speed determines your ability to escape, chase, and dodge. This is set at 1 as a base, but can be increased by training, advancement and bloodline. This is largely role-play and has little effect on the actual game-play
  • Stamina determines your ability to push past your limits. This is set at 1 as a base, but can be increased by training, advancement and bloodline. This is largely role-play and has little effect on the actual game-play
  • Hand Seals determines your ability to quickly and efficiently perform the signs for jutsu. This is set at 1 as a base, but can be increased by training, advancement and bloodline. This is almost purely role-play oriented and has almost no effect on the actual game-play.


Keep in mind, even the stats that have little effect on the game-play are there for a reason, it's role play so keep in character, If your character has advanced everything to eight, but intelligence is still a one, they aren't going to notice that this guy they talk to on occasion is writing with their right hand even though they're left-handed.


Last edited by Admin on Thu Dec 14, 2017 7:14 pm; edited 1 time in total
avatar
Admin
Posts : 107
Join date : 2017-11-19

Character sheet
Name: Himawari
Health:
100/100  (100/100)
Chakra:
100/100  (100/100)
View user profilehttp://enduring-heart.forumotion.com

Re: Statistics

on Sun Nov 19, 2017 9:00 pm
Jutsu statistics are a bit more complicated, though a rough template will be laid out here by rank:
S ranked jutsu use one hundred chakra
A ranked jutsu use eighty chakra
B ranked jutsu use sixty chakra
C ranked jutsu use forty chakra
D ranked jutsu use twenty chakra
E ranked jutsu use ten chakra

Rule of Thumb offensive jutsu deal the same amount of damage as they cost in chakra. Cloning techniques make three clones for the jutsu cost, with each additional cone costing half the original cost (ei: For an E ranked cloning jutsu, three clones cost ten, four cost fifteen, five cost twenty)

More will be added as I think of it.
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